Difficulty: Pretty Easy
Time: 2 Hours to Beat
Dungeon Length: Around 10F | Max: 15F
Link: SkyTemple
Edited: Mar. 9, 2026; Created: Dec. 1, 2025
I decided to replay this hack, because I felt like my previous review was a bit harsh. This one is more in-depth because I decided to comment on each chapter after I played through it. I will do this going forward.
Starting off, I chose to name myself "Scorbunny", since I personally the story fits better this way. This review and its grade will be treated as a 3rd person story.
I love the humor, I pretty much giggled at most of the jokes.
It's interesting how it takes place in the far, far future after PMD Sky, but like the new Pokémon who appear in place of the others.
Your level is locked at 20, which is plenty enough for the dungeons in this game. However, this level seems.. weird. If you are the savior of the future from the original game, why are you LV20, rather than high 30s, low 40s? Seems a bit inconsistent, but I digress.
You and Rockruff do missions behind a transition card, which is fine, its a short story and prevents filler for that. However, I wish your level increased by a few levels through that transition, just for story/gameplay consistency. Also, how as Rockruff's rash behavior not caused a problem throughout those, but just now when the user is playing? Perhaps it is mentioned, but I may be wrong.
One thing that made this a better 3rd person story than an insertion story was the fact the MC says they wanna return to the human world badly. Honestly, if I was here in this world of PMD, I'd want to stay here the rest of my life. The MC 100% misses people from back home, and I would too. It is implied in the dialogue, but dang.. I duno if I would go back to the human world regardless.. this just seems more fun.
The dreams being your previous partner, is nice foreshadowing. It's hard to say too much, since this is my second time.
The battles during the Daylight Festival use internal names like TTBoss1-3. I don't know how hard scripting or whatever is, but... I've never seen this before. I don't think any other boss fight in this hack even has that issue though.. strange..
Ch. 8: The scene where the MC loses hope and isn't motivated to do anything is a bit.. cheesy. They turn around so quickly though tbh, they are hopeless then Rockruff goes "ruff ruff, imma snuggle you so you feel better", and then MC is now.. completely fine after not putting their heart into anything the past few days? I duno, just feels like most of it would happen for me, but rather than it be like "wao, i am full of hope now", it would just be a quiet "thanks", and then a slower recovery or so. Granted, I'm not really one to lose hope that quickly, but I also don't really insert well with Scorbunny to begin with. Also, I feel like a transition card would be better, since it actually just seemed like Rockruff went back to his bed during the night.. rather than an entire day passing. They could've also been in Treasure Town to have this conversation about their day...
Chapter 10: For the boss fight... why is the location text "Dream Boss"? That seems.. not right for world building. I duno, just a simple "???" could've done just fine.
Back to the whole intermission, when they say "We need to train up!" and a title card shows.. I do expect a higher level and boost in stats, just to be consistent.
Other than my nitpicking.. it's honestly pretty good writing. Pacing or transitions could've been better, but tbh, this is kind of attempting to fit a story about development and such within 2 hours. It feels.. like it was made for a game jam.
The two new songs are nice remixes and they play during the Final Chapter. The 2nd one is a bit crackily, which made it a bit hard to enjoy, but the final boss theme's audio was fine.
I personally think it's a pretty neat take on the Wishing Star and Dynamaxing. Cool to see some elements of Super Mystery Dungeon in here as well.
A lot of internal names, or just.. weird names used for the Boss areas, and just for some too! Some actually have proper locations, and others have "[Location] Boss", boss shouldn't be in the name.
Also the end scene, I've got the idea that it's Sobble on the left and Rockruff on the right, in the MC's POV, but I wonder if there is a reference here. It felt a bit outta place, but it's creative.. I think.
All in all, it was a pretty alright story hack, the gameplay was quite easy, I only used one Oran Berry during the teacup fight. Otherwise, Scorbunny's moves are so good, that the game is quite easy.
Also, either I'm going crazy, or some of the chapter cards were missing...
Old Review (Dec. 1, 2025)
Like the OP says, the player stays at Level 20 and there are no overworld segments, it's easy, back-to-back dungeon-ing with story in between. It's a full story-only hack which aren't the worst in my opinion: I do like myself a good story hack!
The MC talks in this hack, which wouldn't be a problem if it wasn't an insertion story, (the game asks for your name and a name to give your partner). This honestly is the only issue I have with this hack. The main reason that the MC in the base game doesn't speak often and somewhat generically, for lack of a better word, is because the MC needs to fit a wide range of people. When the MC says things that I, personally, wouldn't have said in that situation, it breaks the immersion a bit.
Despite this, that doesn't mean the story or writing is bad, far from it. I feel like it captures the feeling of the original game. It flows nicely and doesn't drag on. I was not bored while I was playing, (granted, it wasn't a long hack, but still).
Don't let my opinion discourage you! There's a reason I didn't go too into detail! Honestly, I was tempted to replay the hack after seeing all the positive feedback on it, (it has been a few months since I played through it). I personally would replay with generic species names to get that 3rd person experience I feel this game needs, however, if you want to play it as an insertion story, go for it!